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- webblog @soft:webblog
- ftware, empowers individuals and organizations to create and manage their own blogs effortlessly. Blog sof
- webboard @soft:webboard
- provide a structured environment where users can create topics, post messages, and interact with each oth
- tcl @soft:ptshell
- # simple_window.tcl package require Tk # Create a new top-level window wm title . "Simple Wind... ick {} { puts "Button Clicked!" } # Create a window and a button wm title . "Button Click... puts "Input Value: $inputValue" } # Create a window, an entry widget, and a button wm tit
- git @soft:ptshell
- ample.com" </sxh> **Initializing a Repository** Create a new Git repository or initialize an existing di... ing with Branches </well> **Creating Branches** Create a new branch to work on a feature or bug fix. <sx
- webnet @soft:webnet
- sers. These platforms provide users with tools to create profiles, share content such as text, images, and
- webcms @soft:webcms
- mple and easy to use content management system to create and further manage multiple sections and then pub... mple and easy to use content management system to create and further manage multiple sections and then pub... mple and easy to use content management system to create and further manage multiple sections and then pub
- howtos @soft:platform
- UG" } optimize "On" </sxh> Running Premake. Create a premake5.lua file in your project directory. Op
- polydraw @soft:polydraw
- , see supported formats bellow. * Allows you to create objects from Sweeps & Extrusions, basic shapes (c
- vrlibeditor @soft:vrgrid
- or </well> With the VRLib Editor, you can open or create new libraries, edit library parameters like versi... ses </well> One purpose of the VRLib Editor is to create libraries containing all the textures, sounds and... VRF. This is a very simple task. You just have to create a new library with VRLib Editor and load all your
- vrffiles @soft:vrgrid
- ml;> * <vrf> * <globals> * <design> * <create> * <action> * <imagemap> * <define> </sx... den cubes placed side-by-side and also stacked to create layers). <sxh xml;> <map dimensions="(columns,row... ppear in the design of a VRF file </well> The <create> tag. Every 3D object is assigned a double ASCII ... ## which is a wall that is five units wide. The <create> tag allows you to change the textures applied to
- tutorial @soft:vrgrid
- you can customize your 3d objects, and where you create your actual global map. The map layers are the he... ixels). Units are arranged into a grid pattern to create each horizontal layer of a VRF. Layers are stacked on top of each other to create multi-layers VRF´S. This tutorial will take you s... tarted </well> After creating a Github account create a repository. In your Github profile page go to "
- textures @soft:vrgrid
- ow you can find texture files that you can use to create your own custom libraries with the PTSource VRLib
- sounds @soft:vrgrid
- llow you can find sound files that you can use to create your own custom libraries with the PTSource VRLib
- scripting @soft:vrgrid
- he <define> tag can be contained by <design> and <create> tags. Variable name, attributes, and values foll... functions defined in a <define> tag inside of a <create> tag will be associated with the vrobj of that un
- cloudhosting @soft:vrgrid
- eb space you only need to be a member, after this create a repository for your project. After your repository as been created we need to create a static host adress for it, to do that enter you