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tutorial @soft:vrgrid
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you can customize your 3d objects, and where you create your actual global map. The map layers are the he... ixels). Units are arranged into a grid pattern to create each horizontal layer of a VRF. Layers are stacked on top of each other to create multi-layers VRF´S. This tutorial will take you s... tarted </well> After creating a Github account create a repository. In your Github profile page go to "
vrffiles @soft:vrgrid
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ml;> * <vrf> * <globals> * <design> * <create> * <action> * <imagemap> * <define> </sx... den cubes placed side-by-side and also stacked to create layers). <sxh xml;> <map dimensions="(columns,row... ppear in the design of a VRF file </well> The <create> tag. Every 3D object is assigned a double ASCII ... ## which is a wall that is five units wide. The <create> tag allows you to change the textures applied to
tutorial @soft:polydraw
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otate an object. <well> Basic Tutorial </well> To create 2 cubes, side by side * Create a new document (click on File->New, or hit 'Ctrl' and 'N') * Insert a... 'Edit->Undo' (or hit 'Ctrl' & 'Z'). </alert> * Create a new file, by clicking 'File->New' (or hit 'Ctrl... t started, but with the same width & length. * Create a new object for the roof, by clicking 'Edit->Cre
tutorial @soft:phphum
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lar window, you must include WBC_NOTIFY in the wb_create_window() function style parameter when creating t... * wb_call_function - Calls a DLL function * wb_create_control - Creates a control, menu, or accelerator * wb_create_font - Creates a font * wb_create_image - Creates an image * wb_create_items - Creates one or more it
actions @soft:vrgrid
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ome sample code and go into the details in how to create a action in this example we will use the <replace> action: <sxh xml;> <create unit="11" vrobj="basic:full"> <side name="*" text... r="roll on" > <replace source="22" /> </action> </create> <create unit="22" vrobj="basic:full"> <side name="*" texture="images/happy.gif" /> </create> </sxh> Her
tcl @soft:ptshell
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# simple_window.tcl package require Tk # Create a new top-level window wm title . "Simple Wind... ick {} { puts "Button Clicked!" } # Create a window and a button wm title . "Button Click... puts "Input Value: $inputValue" } # Create a window, an entry widget, and a button wm tit
webcms @soft:webcms
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mple and easy to use content management system to create and further manage multiple sections and then pub... mple and easy to use content management system to create and further manage multiple sections and then pub... mple and easy to use content management system to create and further manage multiple sections and then pub
vrlibeditor @soft:vrgrid
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or </well> With the VRLib Editor, you can open or create new libraries, edit library parameters like versi... ses </well> One purpose of the VRLib Editor is to create libraries containing all the textures, sounds and... VRF. This is a very simple task. You just have to create a new library with VRLib Editor and load all your
scripting @soft:vrgrid
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he <define> tag can be contained by <design> and <create> tags. Variable name, attributes, and values foll... functions defined in a <define> tag inside of a <create> tag will be associated with the vrobj of that un
git @soft:ptshell
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ample.com" </sxh> **Initializing a Repository** Create a new Git repository or initialize an existing di... ing with Branches </well> **Creating Branches** Create a new branch to work on a feature or bug fix. <sx
cloudhosting @soft:vrgrid
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eb space you only need to be a member, after this create a repository for your project. After your repository as been created we need to create a static host adress for it, to do that enter you
sounds @soft:vrgrid
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llow you can find sound files that you can use to create your own custom libraries with the PTSource VRLib
3dobjects @soft:vrgrid
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llow you can find VROBJ files that you can use to create your own custom libraries with the PTSource VRLib
textures @soft:vrgrid
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ow you can find texture files that you can use to create your own custom libraries with the PTSource VRLib
howtos @soft:platform
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UG" } optimize "On" </sxh> Running Premake. Create a premake5.lua file in your project directory. Op
webnet @soft:webnet
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polydraw @soft:polydraw
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