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vrffiles @soft:vrgrid
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gular area of an imagemap, the coordinates x1, y1 refer to the top left corner of the rectangle, and x2, y2 refer to the bottom right corner. When creating a circu
tutorial @soft:vrgrid
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te allows you to name each enter, so that you can refer to them later. They act sort of like targets in H... object to be a single texture, you can use "*" to refer to all sides at once: <sxh xml;> <side name="*" ... rick texture. In the object attribute, you should refer to the object type by its name and library "basi... ngular area of an imagemap, the coordinates x1,y1 refer to the top left corner of the rectangle, and x2,y
tutorial @soft:phphum
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nction, param1 can receive the value IDDEFAULT to refer to the parent window itself instead of a control.
htaccesshowto @tips
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nt and a better idea than all.css?v1231, # please refer to the bundled documentation about `.htaccess`. #