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tutorial @soft:vrgrid
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age. If you don't specify brightness, the default level is 100%. If you leave out the <sky> tag altogethe... all VRF Test. First, lets put in a portal. Change Level 1 of My VRF Test to look like this: <sxh xml;> <... radius="number of objects" location="(column,row,level)" /> </sxh> Improving performance Having lots o... nd will fade gradually to whatever the atmosphere level is 4 objects away. That is, unless flood is set t
tutorial @soft:polydraw
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ins how to work at the vertice / triangle editing level. This is the most basic drawing level, but is not necessarily the easiest or quickest, depending on what... ins how to work at the vertice / triangle editing level. This is the most basic drawing level, but is not necessarily the easiest or quickest, depending on what
vrffiles @soft:vrgrid
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ayer is hindered, unless units are placed on this level to move over. <sxh xml;> <ground texture="folder/... > The <atmosphere> tag. Sets the atmosphere light level and color for the entire VRF. Default is 100% bri... . It is expected in general that each consecutive level defines a higher floor layer of the VRF. <sxh xml... , and gradually drops off to the atmosphere light level at the far end of the radius. The default value i
tutorial @soft:phphum
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Graphics Device Interface) and more. A set of low-level functions allows the programmer to access any Win... an array with child items or controls * wb_get_level - Retrieves the level of a control item * wb_get_parent - Returns the control or item parent * wb_ge
formats @soft:platform
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Target Language Compiler) - CHILL (CCITT High Level Language) - TMS320C6X-ASM - VRML - PO... - METAFONT - MatrixX - Microsoft High Level Shader - OpenGL ARB vertex program - Modu
tcl @soft:ptshell
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.tcl package require Tk # Create a new top-level window wm title . "Simple Window" wm geomet
ptdiff @soft:ptdiff
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ctory recursion * Integrated editor (with multi-level undo/redo) * Find & Replace * Drag & Drop sup