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tutorial
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layers are the heart of a VRF file, where you use different kinds of 3d objects (represented by double ASCII ... ry. If you want to use one of these textures on a different side or different object, you can do so by preceeding the texture name with a "@". <sxh xml;> <create unit="... ill be used by default, but you can also assign a different texture to act as the loader. The <loader> tag
sounds
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ractive ambience in a game is music changing into different sounds, depending on what the user does. Ambience