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tutorial @soft:vrgrid
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layers are the heart of a VRF file, where you use different kinds of 3d objects (represented by double ASCII ... ry. If you want to use one of these textures on a different side or different object, you can do so by preceeding the texture name with a "@". <sxh xml;> <create unit="... ill be used by default, but you can also assign a different texture to act as the loader. The <loader> tag
tutorial @soft:polydraw
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the views. <well> Edit Modes </well> There are 5 different editing modes, as shown in the "Edit Mode" menu. The helpbar on the bottom shows the different operations you can do in each mode. For example,
git @soft:ptshell
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me </sxh> **Switching Branches** Switch to a different branch. <sxh bash;> git checkout branch_name
tutorial @soft:ptshell
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red). So moving in dirs in the Shell its slightly different so if you want to walk thru dirs you shoud use /
regexp @soft:platform
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immediately following the left-bracket ([) has a different meaning. It is used to exclude the remaining char
formats @soft:platform
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ats, however, are designed for storage of several different types of data. <well> Formats supported by inden
sounds @soft:vrgrid
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ractive ambience in a game is music changing into different sounds, depending on what the user does. Ambience