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tutorial
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you can customize your 3d objects, and where you create your actual global map. The map layers are the he... ixels). Units are arranged into a grid pattern to create each horizontal layer of a VRF. Layers are stacked on top of each other to create multi-layers VRF´S. This tutorial will take you s... tarted </well> After creating a Github account create a repository. In your Github profile page go to "
vrffiles
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ml;> * <vrf> * <globals> * <design> * <create> * <action> * <imagemap> * <define> </sx... den cubes placed side-by-side and also stacked to create layers). <sxh xml;> <map dimensions="(columns,row... ppear in the design of a VRF file </well> The <create> tag. Every 3D object is assigned a double ASCII ... ## which is a wall that is five units wide. The <create> tag allows you to change the textures applied to
actions
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ome sample code and go into the details in how to create a action in this example we will use the <replace> action: <sxh xml;> <create unit="11" vrobj="basic:full"> <side name="*" text... r="roll on" > <replace source="22" /> </action> </create> <create unit="22" vrobj="basic:full"> <side name="*" texture="images/happy.gif" /> </create> </sxh> Her
vrlibeditor
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or </well> With the VRLib Editor, you can open or create new libraries, edit library parameters like versi... ses </well> One purpose of the VRLib Editor is to create libraries containing all the textures, sounds and... VRF. This is a very simple task. You just have to create a new library with VRLib Editor and load all your
cloudhosting
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eb space you only need to be a member, after this create a repository for your project. After your repository as been created we need to create a static host adress for it, to do that enter you
scripting
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he <define> tag can be contained by <design> and <create> tags. Variable name, attributes, and values foll... functions defined in a <define> tag inside of a <create> tag will be associated with the vrobj of that un
textures
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ow you can find texture files that you can use to create your own custom libraries with the PTSource VRLib
sounds
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llow you can find sound files that you can use to create your own custom libraries with the PTSource VRLib
3dobjects
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llow you can find VROBJ files that you can use to create your own custom libraries with the PTSource VRLib