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tutorial
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ts also happen to make great floors for the layer above them! Numbering layers Layers in a VRF have to ... radius at the specified brightness level. In the above example, if flood were turned on, then light woul... tures themselves, you would want to place a light above the "cc" objects, in layer 3 of your map. The <v... angle is called the "tilt" and describes how far above or below the horizontal plane the light points. P
scripting
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/sxh> //real// read/write The angle of the orb above or below the horizon (90 is directly above, -90 is directly below). <sxh php;> orb.position:angle_y </s