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- tutorial @soft:vrgrid
- ts also happen to make great floors for the layer above them! Numbering layers Layers in a VRF have to ... radius at the specified brightness level. In the above example, if flood were turned on, then light woul... tures themselves, you would want to place a light above the "cc" objects, in layer 3 of your map. The <v... angle is called the "tilt" and describes how far above or below the horizontal plane the light points. P
- howtos @soft:platform
- rating MyProject.vcxproj.user... Done. </sxh> The above will generate a project for VS2015. Since PTSourc... rating MyProject.vcxproj.user... Done. </sxh> The above will generate a MinGW-w64 Makefile wich you can c
- tutorial @soft:polydraw
- op View, hold down the left mouse button slightly above & to the left of the bottom left corner of one of... your keyboard, and left-click in the Front View, above the rectangle, on the vertical cross-hair line. T
- scripting @soft:vrgrid
- /sxh> //real// read/write The angle of the orb above or below the horizon (90 is directly above, -90 is directly below). <sxh php;> orb.position:angle_y </s