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tutorial
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es: brightness and color. Brightness defines how bright your VRF will appear to be in areas where you hav... ct. If solid="no", then they will be able to walk right through that side. The default value is solid="ye... vein object, and you wanted to tip it over to the right, so its top faced east, you would use this code: ... thout any rotation, objects are designed to look "right" to a visitor who is facing north. This is just a
vrffiles
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ed,green,blue)" placement="mouse|top-left|top|top-right| left|center|right|bottom-left|bottom|bottom-right" size="(width,height)" text="message" textalign="top-left|top|top-right|left|center| right|bottom-left|bottom|bottom-righ
scripting
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for turning/sidling left. <sxh php;> player.move_right </sxh> //string// read/write The key(s) for turning/sidling right. <sxh php;> player.look_up </sxh> //string// r