VRModes on VRGrid

VRGrid has a VRDriver capable of rendering VR output. VRGrid Rendering VRGrid uses Microsoft DirectX SDK (runtimes included in the installer) , Oculus Rift SDK and Hillcrest Labs Freespace SDK for its rendering . Rendering for interactive media, such as simulations, is calculated and displayed in real time, at rates of approximately 20 to 120 frames per second. In real-time rendering, the goal is to show as much information as possible as the eye can process in a fraction of a second (a.k.a. “in one frame”: In the case of a 30 frame-per-second animation, a frame encompasses one 30th of a second).

Activating VRModes

By default the VR output and tracker is disabled, to activate it simply load the VRDriver from the VRGrid Configure menu and select the desired mode and tracker desired, then minimize the VRDriver and keep it running and restart VRGrid after. The mode and tracker selected will be avalible on the VRGrid renderer. VRGrid works out of the box with Oculus Rift headsets but almost all headsets are supported.

VRModes supported
Side by Side
DIY Rift
Oculus Rift DK1
Anaglyph (Red/Cyan)
Anaglyph (Yellow/Blue)
Anaglyph (Green/Magenta)
Trackers supported
Memory Tracker
Hillcrest Labs Tracker
FreeTrack Tracker